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Game designer Joe Shely told Polygon in an interview roundtable

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Опубликовано 2023-5-13 10:53:52 | Сообщения автора Награда за ответ |по убыванию |Режим чтения
Blizzard's strategy for speccing your character's spec in Diablo IV Gold is a blend of the method used by the studio in Diablo 2 and Diablo 3. As executive producer and director of the Diablo franchise Rod Fergusson put it, "Diablo 2 felt like you were locking in; you could change your spec once per difficulty. With D3, you kind of changed your look like you were changing your clothes. Everything was gear-based as opposed to skill-based."Fergusson added, "I think the fact that we have skills on the equipment [in Diablo 4] is really nice for experimentation -- as a sorceress I [might] get Blizzard [on a pair of boots] three levels before I should and I can try Blizzard to see if I actually want it."

Game designer Joe Shely told Polygon in an interview roundtable, during a roundtable discussion that "having your character appear to be an amalgamation of choices you've made will lead to interesting choices, or interesting opportunities."Shely added that the Diablo crew is mindful that new players particularly beginning, may not be able to fully comprehend the character's set of skills. Players will want to experiment.

"When you examine our respec systems," Shely said, "which include both the skill tree and Paragon for higher levels which is our ultimate advancement system. We've endeavored to do the system in a manner that makes it clear that making a decision is important and your character's not exactly the same as anyone others, and that you're in a position to have lots of freedom to test things out.

"You've been given the option to respec point by point. You just need to click to despend a single point and cheap Diablo 4 Gold use it for another thing, but as you get deeper into levels, the cost goes up to make those choices a bit more thought-out. Of course, you can also change the whole tree in one sitting if wish to build it from the base."


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